A pixel-art editor for sprites, tilesets, and animation
Draw pixel art, animate it, and export tilesets in one app — designed to feel intuitive, with the conventions of major graphics tools in mind.
Free while in beta. Ten Editor 1.0 will be a one-time purchase.
macOS first · Windows planned.
Features
Intuitive controls
Designed with respect for the conventions of major graphics tools — panels, transforms, and shortcuts work the way you expect.
Drawing tools
Pen, shapes, fill, and palettes — keyboard-operable and precise down to the pixel.
Animation
A timeline with layers, frames, tags, tweens, and loops for building sprite animations.
Tiles & terrain
Paint terrain to generate blob-47 autotiles, with export to Godot (.tres) and Tiled (.tsx).
File formats
Documents are .ten files. Imports PSD and Aseprite; exports Aseprite, PNG, GIF, image sequences, and sprite sheets.
Reference window & underlay
Keep a reference image in its own window while you draw, or lay it under the canvas as a translucent guide to trace over.
ROADMAP
Planned: agent assist
No AI is built into Ten Editor itself. What is planned is an integration — a way to connect the AI agent you already subscribe to.
Generating pixel art from scratch is not the goal: characters and objects are yours to create. The integration covers the work that used to mean manual repetition or macros — turning a sprite around, wiring up an animation — as a short natural-language request.